ig.module(
	'game.entities.fruit'
)
.requires(
	'impact.entity',
        'game.entities.base.baseFood'
)
.defines(function()
{
    EntityFruit = EntityBaseFood.extend(
    {
	size: {x:73, y:50},	
        animSheet: new ig.AnimationSheet('media/images/fruits.png', 73, 50),
	collides: ig.Entity.COLLIDES.PASSIVE,	
	pickType: 'g3'		
    });
});